Principal Temple

From Ancientspaces

Progress Report:

  • Model: Done
  • Texture: Done
  • Map: Done
  • Integration: Done

Updates:

  • June 22, 2006
Some scene objects have been added. The large rock behind the temple and some smaller stones.
The Principal Temple - Entire Scene
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The Principal Temple - Entire Scene
  • June 20, 2006
The outside of the back wall texture has been made. However, the parts that will be blocked by the Sacristy is not going to be made. In addition, some transition parts were fixed. More renders.
The Principal Temple - Back View
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The Principal Temple - Back View
The Principal Temple - Overall View
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The Principal Temple - Overall View
  • June 19, 2006
Things are more difficult than expected. The materials for the top of the walls and the back wall are very troublesome because the rock creases/lines have to align on edges. Since the textures cannot be extracted from the photos, building them piece by piece is the only way.
After intense editing in Photoshop, the creases now match for left and right walls. Here's a render.
The Principal Temple - Textured Model
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The Principal Temple - Textured Model


  • June 15, 2006
Came up with a solution in dealing with missing photos for the right wall. Stamp painted, distorted and copy and pasted textures from else where to match up the seams on the wall. Another render.
The Principal Temple - Textured Model
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The Principal Temple - Textured Model
  • June 14, 2006
Another render was done.
The Principal Temple - Partially Textured Model
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The Principal Temple - Partially Textured Model
Most of the textures have been mapped onto the walls; however, there exists minor texture flaws in certain parts of the wall. This can be fixed easily after the right wall is done. Right wall is the most troublesome part, because there are no clear photos of it.
  • June 12, 2006
The first renders was done.
The Principal Temple - Simple Model
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The Principal Temple - Simple Model
The Principal Temple - Simple Model
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The Principal Temple - Simple Model
  • June 9, 2006
Started on the Principal Temple. This time around, not using the block-by-block modelling technique anymore. Instead, this building will be modeled as a few polygons and be applied 'normal map' to do the finishing touch. This method allows better productivity and effectively reduces the loading time of the models and file sizes.